
Pedagogy of gaming
Why games are the best teachers most students already know.




HOW IT WORKS
Why games work as learning systems?
Every great game is a learning environment. Players stay engaged because they’re motivated, supported, and challenged just enough to grow - the same best practices that drive effective classrooms.
HOW IT WORKS
Why games work as learning systems?
Every great game is a learning environment. Players stay engaged because they’re motivated, supported, and challenged just enough to grow - the same best practices that drive effective classrooms.
HOW IT WORKS
Why games work as learning systems?
Every great game is a learning environment. Players stay engaged because they’re motivated, supported, and challenged just enough to grow - the same best practices that drive effective classrooms.




Inclusion
A team for students who’ve never had one.
Inclusion
A team for students who’ve never had one.
Inclusion
A team for students who’ve never had one.
Engagement
Practices and matches keep students present and energized.
Engagement
Practices and matches keep students present and energized.
Engagement
Practices and matches keep students present and energized.




Attendance
Programs become a reason to show up.
Attendance
Programs become a reason to show up.
Attendance
Programs become a reason to show up.

Future-ready skills
Leadership, communication, and resilience built in a setting students actually care about. a reason to show up.
Future-ready skills
Leadership, communication, and resilience built in a setting students actually care about. a reason to show up.
Future-ready skills
Leadership, communication, and resilience built in a setting students actually care about. a reason to show up.




Our job isn’t to add pedagogy to games; it’s to help students see it, use it, and carry that mindset into school, careers, and life
Karlin Oei
Founder EKUZO



Our job isn’t to add pedagogy to games; it’s to help students see it, use it, and carry that mindset into school, careers, and life
Karlin Oei
Founder EKUZO



Our job isn’t to add pedagogy to games; it’s to help students see it, use it, and carry that mindset into school, careers, and life
Karlin Oei
Founder EKUZO



Our job isn’t to add pedagogy to games; it’s to help students see it, use it, and carry that mindset into school, careers, and life
Karlin Oei
Founder EKUZO

The ten pillars of EKUZO pedagogy
Why games are the best teachers most students already know.
Motivation
Small wins spark big change.
Correct Difficulty
Challenge tuned to ability keeps learners in flow.
Coaching
Feedback turns practice into progress.
Social Learning
Teams teach teamwork better than lectures.
Mastery
You can’t level up until you’ve learned.
Intentional Play
Fun is a feature, not a distraction.
Problem-Based Learning
Every match is a problem to solve.
Experimentation & Feedback
Try, fail, adjust, repeat.
Student Agency
Ownership fuels motivation and growth.
Cognitive Load
Clear fundamentals unlock creativity.
Motivation
Small wins spark big change.
Motivation
Small wins spark big change.
Motivation
Small wins spark big change.
Correct Difficulty
Challenge tuned to ability keeps learners in flow.
Correct Difficulty
Challenge tuned to ability keeps learners in flow.
Correct Difficulty
Challenge tuned to ability keeps learners in flow.
Coaching
Feedback turns practice into progress.
Coaching
Feedback turns practice into progress.
Coaching
Feedback turns practice into progress.
Social Learning
Teams teach teamwork better than lectures.
Social Learning
Teams teach teamwork better than lectures.
Social Learning
Teams teach teamwork better than lectures.
Mastery
You can’t level up until you’ve learned.
Mastery
You can’t level up until you’ve learned.
Mastery
You can’t level up until you’ve learned.
Intentional Play
Fun is a feature, not a distraction.
Intentional Play
Fun is a feature, not a distraction.
Intentional Play
Fun is a feature, not a distraction.
Problem-Based Learning
Every match is a problem to solve.
Problem-Based Learning
Every match is a problem to solve.
Problem-Based Learning
Every match is a problem to solve.
Experimentation & Feedback
Try, fail, adjust, repeat.
Experimentation & Feedback
Try, fail, adjust, repeat.
Experimentation & Feedback
Try, fail, adjust, repeat.
Student Agency
Ownership fuels motivation and growth.
Student Agency
Ownership fuels motivation and growth.
Student Agency
Ownership fuels motivation and growth.
Cognitive Load
Clear fundamentals unlock creativity.
Cognitive Load
Clear fundamentals unlock creativity.
Cognitive Load
Clear fundamentals unlock creativity.

Turning pedagogy into progress
Games proved what great learning could look like. EKUZO makes it real for every student, in every school.



Turning pedagogy into progress
Games proved what great learning could look like. EKUZO makes it real for every student, in every school.



Turning pedagogy into progress
Games proved what great learning could look like. EKUZO makes it real for every student, in every school.



Turning pedagogy into progress
Games proved what great learning could look like. EKUZO makes it real for every student, in every school.


© All rights reserved.
© All rights reserved.